FANDOM


  • discussion page Talk:Math
    new comment by A FANDOM user 3 days ago
    Comment: > 16-bit fixed point type with a range of -32768.0 to 326767.9999847412109375 (0x8000.0000 to 0x7fff.ffff) Wouldn't that be a 32-bit type? Since a...
  • edit Time
    edited by A FANDOM user 5 days ago diff
    Summary: Veja também:
  • edit Function
    edited by A FANDOM user 6 days ago diff
    Summary: wrote a bit in the start
  • new page Function
    created by A FANDOM user 6 days ago
    New page: "Function" can be used in front of the function name to indicate that it is a function. The function stops with "end" to indicate that everything in...
    Summary: Wrote all the text about how the function is written
  • edit Math
    edited by A FANDOM user diff
    Summary: fixed incorrect number range
  • discussion page Talk:Btn
    new comment by A FANDOM user
    Comment: So, what are the Default-Buttons for Player 2-7 ?
  • edit Memory
    edited by A FANDOM user diff
    Summary: Fixed incorrect information about the effect of speed in sfx
  • new page Split
    created by A FANDOM user
    New page: split( str, [separator,] [convert_numbers] ) Split a string into a table of elements delimited by the given separator (defaults to...
    Summary: Added split() page
    Added categories: Reference, API
  • discussion page Talk:Clipboard
    new comment by A FANDOM user
    Comment: Oh shoot, why can't I undo
  • discussion page Talk:Clipboard
    new comment by A FANDOM user
    Comment: This was useless, it didn't include how to copy to the clipboard.
  • discussion page Message from a FANDOM user on 178.198.81.157's wall
    A FANDOM user

    A FANDOM user 70.185.191.213

    GET HIM  

  • edit Keyboard Shortcuts
    edited by A FANDOM user diff
    Edited the section: Global use
  • edit Best practices
    edited by A FANDOM user diff
    Summary: External links: Replaced broken link with link to archive.org.
  • edit Palette
    edited by Felice Enellen diff
    Edited the section: The system palette
    Summary: system color index masking and how to get a contiguous range of 32 system colors
  • edit Time
    edited by A FANDOM user diff
    Summary: Examples:
  • edit CommandReference
    edited by Felice Enellen diff
    Edited the section: Running and quitting
    Summary: reset
  • edit Reset
    edited by Felice Enellen diff
    Summary: undocumented feature
  • categorization Reset
    edited by Felice Enellen diff
    Added categories: Reference, Command
  • edit Reset
    edited by Felice Enellen diff
    Edited the section: See also
    Summary: fix link
  • new page Reset
    created by Felice Enellen
    New page: reset Resets PICO-8's hardware state without rebooting or affecting Lua state. Executing this command from the PICO-8 prompt will reset all...
    Summary: apparently reset exists
  • edit Reboot
    edited by Felice Enellen diff
    Summary: hey, there's a reset command too
  • edit Unpack
    edited by Felice Enellen diff
    Edited the section: Examples
    Summary: even more clarifying that we're passing the args from one time to another
  • edit Unpack
    edited by Felice Enellen diff
    Edited the section: Examples
    Summary: reorder this sentence to make it 1:1 with the example args
  • edit Unpack
    edited by Felice Enellen diff
    Summary: style revisions, elaboration, put example in an example section, make example more clearly show that the args are being passed as a message from one part of the app to another
  • edit Pack
    edited by Felice Enellen diff
    Summary: different var name so we don't trigger the generic syntax highlighting of the word "table"
  • edit Pack
    edited by Felice Enellen diff
    Summary: mention .n and flesh out the examples to demonstrate its use
  • edit Sub
    edited by Felice Enellen diff
    Edited the section: Notes
    Summary: arg name improvement
  • edit Sub
    edited by Felice Enellen diff
    Edited the section: Notes
    Summary: rework the character stuff and move it into a notes section
  • edit Unpack
    edited by Felice Enellen diff
    Summary: format code more like other examples
  • edit Unpack
    edited by Felice Enellen diff
    Summary: See also: add pack()
  • edit Pack
    edited by Felice Enellen diff
    Edited the section:  See also
    Summary: formatting
  • edit Memory
    edited by Felice Enellen diff
    Summary: style guides always recommend spelling out small numbers unless they are in a set that includes multiple/larger numbers
  • edit Bitwise Operations
    edited by Felice Enellen diff
    Summary: formatting
  • edit Lua
    edited by Felice Enellen diff
    Edited the section: Operator priorities
    Summary: "integer divide" is misleading
  • edit Lua
    edited by Felice Enellen diff
    Edited the section: Arithmetic operators
    Summary: "integer division" is misleading
  • edit Lua
    edited by Felice Enellen diff
    Edited the section: Assignment operators
    Summary: order
  • edit Lua
    edited by Felice Enellen diff
    Edited the section: Assignment operators
    Summary: add rotates
  • edit Lua
    edited by Felice Enellen diff
    Edited the section: Operator priorities
    Summary: actually I prefer this wording, now that I think on it
  • edit Lua
    edited by Felice Enellen diff
    Edited the section: Operator priorities
    Summary: adding an intro blurb to this section purely so people searching for "precedence", "priority", or "order of operations" can find it
  • edit Pack
    edited by A FANDOM user diff
    Summary: syntax error
  • edit Unpack
    edited by A FANDOM user diff
    Summary: formatting
  • edit Pack
    edited by A FANDOM user diff
    Summary: added see also and example
  • edit Lua
    edited by Xcod4r23 diff
  • edit Load
    edited by A FANDOM user diff
    Summary: Changed the order of parameters to what works
  • edit Sspr
    edited by A FANDOM user diff
    Summary: Formula for computing x, y coordinates on sprite sheet from sprite number.
  • discussion page Talk:Import
    new comment by A FANDOM user
    Comment: Noteworthy is that the import will start at the current sprite cursor location, so to import a full spritesheet (most of the time what you want) you...
  • discussion page Talk:Export
    new comment by A FANDOM user
    Comment: By the way %d won't even be the music initial pattern but the last selected SFX pattern, so you'll have to enter the music number manually (if...
  • discussion page Talk:Export
    new comment by A FANDOM user
    Comment: Yes, just write the command-line you'd use to export in Lua style (in your case, export("game.html")) in the __lua__ section of a cartridge and run...
  • discussion page Talk:Export
    new comment by A FANDOM user
    Comment: Looks like export mygame_music_%d.wav doesn't work and has been copy-pasted from the SFX section. You still need to export each music by selecting...
  • edit Sub
    edited by A FANDOM user diff
    Summary: Added links to chr and ord and removed the old workarounds
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