PICO-8 Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Popular pages
Most visited articles
Spr
Splore
P8SCII
Sspr
Fget
Pal
Line
Pico-8 tutorials
Useful Pico-8 code
Community
Recent blog posts
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
PICO-8 Wiki
244
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Popular pages
Most visited articles
Spr
Splore
P8SCII
Sspr
Fget
Pal
Line
Pico-8 tutorials
Useful Pico-8 code
Community
Recent blog posts
Editing
Memory
(section)
Back to page
Edit
Edit source
View history
Talk (0)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Map== The map is 128 tiles wide by 64 tiles high. Each byte represents a single 8-bit cell value on the map, for a total of 128 * 64 = 8,192 bytes. The map is read from left to right, top to bottom order. '''0x1000..0x1fff / 4096..8191''' : The ''lower'' 32 rows of the map. Each row contains 128 tiles. Each byte contains one tile index. Overlaps the lower half of the sprite sheet (see above). '''0x2000..0x2fff / 8192..12287''' : The upper 32 rows of the map. Each row contains 128 tiles. Each byte contains one tile index.
Summary:
Please note that all contributions to the PICO-8 Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab